UV Coords in 3DSMax 1.2
Does anyone know how to directly manipulate the Texture Coordinates in 3D Studio Max 1.2?
Is there a way to do it with the basic program?
Is there a plugin?
Do you have to shell-out $ for a newer version?
In Ray Dream in the mesh editor you can click on a vertex and then set the U & Vs'' manually.
Also:
Does anyone know how to set individual vertex''s to world coordinates with keyboard entry?
Much thanks in advance.
January 30, 2000 02:10 AM
I use ver 2 and in ver 1 & 2 there is no options for this. There are 3rd party plug''s that let you customize the uvw maps or sticky maps and some that do what I think you want to do but I don''t remember right off a hand the names and you might have a hard time finding them for such an out dated version.
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