Hi everybody,
I'm currently mocking up a multi sound event in FMOD where I've edited a few variation of an existing line of (game) commentary to create some more variations. I'm doing this to maximise the use of the existing stock of recorded commentary and make it not so repetitive for the listeners. The idea is to add some pitch variation to these extra short phrases and the extra variations will cycle through randomly.
More specific:
I have made three suitable audio files from one line of dialogue and have imported them. With these settings
Wondering if anyone has done something similar or if this looks like a good way to go about it?
Thanks,
Kim