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[Article]: RTS pathfinding with a dynamic constrained delaunay navmesh

Started by November 08, 2021 08:43 AM
2 comments, last by h8CplusplusGuru 3 years, 1 month ago

A while ago I wrote some notes up on making an RTS constrained delaunay navmesh for pathfinding similar to the method used in StarCraft 2. Maybe of interest to people who like RTS tech or pathfinding.

https://www.jdxdev.com/blog/2021/07/06/rts-pathfinding-2-dynamic-navmesh-with-constrained-delaunay-triangles/

Nice, I have used a similar approach for my upcoming game , and I was thinking how to adapt this algorithm to a 3d world.

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