I've just noticed that when using Xaudio the sound intensity follows formula:
volume=1/distance
However the correct according to https://sound.pressbooks.com/chapter/intensity-and-distance-april-2019-version/ should be:
volume=1/(distance*distance)
Is there any way to change the default to correct formula?
I'm using X3DAudioCalculate
Example:
I've played sound at (1,0,0) position, then (2,0,0), then (4,0,0)
Listener is at (0,0,0)
Recorded system audio using GoldWave program, got following results:
X3DAUDIO_DSP_SETTINGS.pMatrixCoefficients were full=1, then 1/2, then 1/4
But shouldn't the expected values be 1, then 1/4, then 1/16?