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How do you think I should improve the graphics of this 2.5D game?

Started by August 15, 2021 12:51 PM
37 comments, last by Zurtan 3 years, 3 months ago

More WIP.

Trying to add local lights. Improving shadows quality and shadow performance.

Just added another more wall decoration.

And now there is also a torch in the sprite/

Heh, I accidently disaabled the shading of the local light in previous screenshot.

This screenshot also have more murky reflection in the puddle.

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More decorations. Looks more… “natural"? Non repetitive?

“Half” repeatative levels are BS.

@Acosix

What does that mean?

Like random generated levels. Try making a level that stands away from other games' levels.

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@zurtan I think the new decorations do a good job of breaking up the level - a few more of those in the big room might not hurt.
Not that the tiling is very obvious, but that room still looks a bit sparse. Other than that I think you did really good.
I don't think @acosix got what your change entails - they're talking about the level layout now. There might be something there, but the decorations for sure helped.

Thanks @SuperVGA

I will be back to dungeon level later.

Now I am working on one island/outside level.

Notice I also change the UI to mockup UI.

Water looks like a treadmill right now.

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