hello,
with Directx12 api when setting Rootparameters we can use the function SetComputeRootShaderResourceView
Is this function only valid for buffers ?
When i try to use this function for a texture2d SRV my create pipelinestate call returns null.
I get no error message, although i have enabled debug layer and set the debug flag in DXGI creation.
If i use the function with e.g. accelerationstructure buffer in another portion of my code all works fine.
Can anyone confirm having used this function with a texture2d SRV ?
I did spend several hours to check my code, so maybe i try to do something that is out of specification.