I've been seeing extensive press coverage of the “metaverse”. Someone just paid almost a million dollars for a modest sized parcel of virtual land on Decenraland. So I've been checking out the big names. Here are some concurrent user counts and where to get the current numbers.
- Roblox (1,798,621 now)
- Second LIfe (47,211 now)
- VRchat (16,925 now)
- Decentraland. (201 now.) That's the server status page.
- Sominum Space (31 now.) Click on "Visit popular parcel" to see the busiest parcels and add up the numbers.
- IMVU - no info source found
- Facebook Horizons - no info source found
- Minecraft - no info source found
Roblox is doing really well. Getting less blocky, too; they've been upping their modeling and graphics. Took them a decade to get traction, but steady growth got them up there. Very different from games, where peak users are usually right after launch, and it goes down from there. Roblox had an IPO, and their market cap is now around $49 billion. Billion. The CEO owns more than half the company, too.
Second Life continues to plug along, big, running well, profitable, and ignored.
VRchat is doing OK.
Then there are the losers with good PR. Decentraland really does have only 201 users. Highest I've ever seen is 350. They've been open for 16 months. Selling crypto assets for years. Sotheby's actually opened a branch in Decentraland. But nobody actually goes to Decentraland.
Sominium Space is even worse. Nobody goes there. I logged in. I was asked “Where is everybody?” The graphic content is awful.
The whole crypto metaverse isn't really there.
IMVU doesn't seem to disclose their concurrent user count. They're reasonably big, but not clear how big.
Facebook Horizons - where did they go? It's still running, but they are getting no attention.
Minecraft - huge, but I can't find the stats.
Did I miss anybody with a concurrent user count in 3 digits or better?