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What is the modern go-to server solution for a client-server multiplayer mode?

Started by June 30, 2021 03:00 PM
10 comments, last by DinS 3 years, 3 months ago

@Nagle

Sure thing. If you want to get latency below 10ms, the only option would be building your own distributed system and assign your client to their geographically adjacent servers. I doubt there's a go-to solution for this. (That reminds me of the distributed system course I took in school.)

No matter how optimized your servers, a client in China connecting a server in NYC will cost ≥ 2 seconds. Personal experience.

None

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