Can someone explain in more detail D3D12_ROOT_DESCRIPTOR_FLAGS and D3D12_DESCRIPTOR_RANGE_FLAGS ?
Microsoft Docs aren't very detail about this (atleast to me). I usually write my root signatures in hlsl and use either default flag or descriptor volatile and it works without errors or warnings but I don't really understand the meaning behind those flags. Thanks.
https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_root_descriptor_flags
https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_descriptor_range_flags