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D3D12 root descriptor flags

Started by April 27, 2021 07:04 PM
1 comment, last by __MONTE2020 3 years, 9 months ago

Can someone explain in more detail D3D12_ROOT_DESCRIPTOR_FLAGS and D3D12_DESCRIPTOR_RANGE_FLAGS ?

Microsoft Docs aren't very detail about this (atleast to me). I usually write my root signatures in hlsl and use either default flag or descriptor volatile and it works without errors or warnings but I don't really understand the meaning behind those flags. Thanks.

https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_root_descriptor_flags​

https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_descriptor_range_flags

Nevermind, I found additional information here

://docs.microsoft.com/en-us/windows/win32/direct3d12/root-signature-version-1-1#static-and-volatile-flags

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