Well From my understanding…(If I may hypothesize) I've been studying these platforms for about 4 years. Somnium space created a single Unity scene which is a “complete world” it takes about 6 GB to download currently (with mostly empty parcels).
Each parcel is essentially an compressed asset pack, so you can expect that single world to balloon in size if people actually were to populate it. It's interesting for sure, but not well partitioned. It simply won't scale. In addition it's limited to basic graphical models/animations. It can't run
code against those parcels, because your parcel's code could corrupt mine and crash the experience etc. They're trying to overcome said limitation with “sominum worlds” and so on.
I come from a background in enterprise SaaS architecture, where knowing what's going to stop you is something you avoid in design. We deal in realisms. So we did not take that approach. Realistically, partitioning is important if you want a vast metaverse. If we were talking about the web, no one would
expect you to download EVERY website to experience the web. That's ridiculous ?.
NeosVR is another unique animal, allowing spawns from inventory across worlds. I really like it. I would say I'm a fan. I think it has an great future. But ultimately I believe it will suffer when it comes to general game design and their difficulty with physics/ Rigidbody's seems to back that up.
Our goal is to create a metaverse as one expects, as Baszuki expects. One that is not limited to just social uses like chat or concerts, but to build full multiplayer games. We started with visual node scripting like Neos, realized its limitations, our research led us elsewhere.
What we have (while early) is a working, scalable platform that incorporates the strength of modern game engines, provides a secure experience for the users, and provides back end services necessary to provide a full economy, marketplace etc.
I'm excited to see how it evolves. It's a zero hype project. We're not pushing blockchain (although you can link your NFTs if you choose…totally up to the developer).
We're singularly focused on the metaverse itself. It will be a great place for content creators to build what they want and do so without “paying for virtual land” and all that garbage. It's early, but at least the potential is there. Cool stuff.
Regarding “game level loader systems”..it's still pretty early. If we consider the big shared world problem: 1000 users and 1000 objects is 1000x1000 synchronization calls. So, that's not happening anytime soon. Our goal is to start with a metaverse that works and optimize it,
not promise a borderless system that would never work (talking to you E2 ?…j/k they don't hear me cause none of them are devs…lol).