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"The selected event has no effect or may have been occluded"

Started by April 20, 2021 06:20 AM
0 comments, last by emil0 3 years, 9 months ago

I'm trying to spawn particles, but they don't even show up in the graphics debugger more than I can see the draw calls but no pipeline.

When I look at my buffers, in the debugger it seems that there is only an emitter, no flares are being created despite my shader code seemingly being correct.

The code has out commented lines to force the shader to enter the if statements, have you experienced a similar problem? Cus I have been staring at this for hours I can't figure out why it doesn't create any flares.

Type “1”, means a flare.

 

EDIT: I FOUND THE PROBLEM SO THANK YOU ANYWAYS, I HAD ACCIDENTALLY SWITCHED A BUFFER SO IT WASNT STREAMING OUT TO THE CORRECT ONE.

 

 

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