Hi All
Drawing about 80 millions of polys, call swapBuffers forces logout and a system login window appears. OSX 10.14, OpenGL 3.3 core profile, happens on 3 machines with different cards.
Any idea ?
Thx
Hi All
Drawing about 80 millions of polys, call swapBuffers forces logout and a system login window appears. OSX 10.14, OpenGL 3.3 core profile, happens on 3 machines with different cards.
Any idea ?
Thx
That sounds nasty. Any chance of malware in some library you're using?
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mattstone2728 said:
That sounds nasty. Any chance of malware in some library you're using?
Never saw viruses on OSX, Of course tried different settings, the behavior is like “the card has a data limit”, e.g. fewer geometry, textures etc - it renders ok, but with more data - crash. But AFAIK it should not be so (more data - slower render, but rendered). The instancing is used intensively
After a day of debugging: crashed glDrawElementsInstances if amount of geometry is big enough, For example, the instances count is 6-7k, works fine with 5K faces per instance, crashes with 20K. Tried to limit total faces count per glDrawElementsInstances call (like up to 1 million of faces). Still crashes