Hello,
I'm guessing the answer to this question depends on the game. As far I've read so far (and I might be wrong): Websockets behave similar to TCP. Which means some packets are held back and sent later in specific situations.
UDP on the other hand sends all packets without holding any, at the expense of losing some of them. I've also noticed that most developers seem to recommend using UDP at all cost, and that UDP is not available for web.
If my understanding is correct, what kind of games can I reliably make with Websockets? Is the performance of websockets too bad for fps, rts, or real-time rpg games?
thanks
alexsunny