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Are my Unity XR Settings for Quest standalone and PCVR okay? Any suggestions welcomed!

Started by November 27, 2020 08:37 PM
0 comments, last by CassieNova 3 years, 11 months ago

Hello everybody. I'm learning how to make games for the Oculus Quest standalone and PC VR, but was wondering if in terms of overall project settings there's something I'm missing or you guys might be willing to recommend. I'll try to be as brief as possible!

  • Project Template: Universal Render Pipeline (Really want to use this for the Shader Graph)
  • Packages: XR Interaction Toolkit Version 0.10.0 (also imported Default Input Actions)
  • XR Rig Type: Action Based XR Rig

Project Quality Settings

[IMG]



Render Pipeline Setting

* Using the UniversalRP-HighQuality Pipeline Setting that comes built-in with the template

[IMG]


[IMG]



XR Plug-in Management Settings

Quest Standalone

[IMG]
[IMG]


Quest PC VR

[IMG]


[IMG]


Build Settings

Quest Standalone

[IMG]


Quest PC VR

[IMG]


Project Settings -> Player (Other Settings)


Quest Standalone

* removed Vulkan since I read it was experimental

[IMG]


[IMG]


Quest PC VR

[IMG]


[IMG]


None

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