Hello Folk's,
so i've following started to follow a tutorial course for beginner's on
procedual level generation, https://www.udemy.com/course/unity-2d-random-dungeon-generator-for-a-roguelike-video-game/ it's this course.
In the beginning empty got created holding a sprite in it, the empty was than given
a script, idk the purpose on that script yet since i got my issue so early on.
But the goal in that video was to get the input left or right.
He came up with this at first
void Update()
{ float horz = Input.GetAxis("Horizontal);
Debug.Log("Horizontal: " + horz)
Compiling and testing this this was giving me a float number rising to 1, -1 or 0 depending on
what button i would press, but the number was a float and he wanted integers
so he changed the script to
void Update()
{flaot horz = Input. GetAxisRaw("Horizontal)
Debug.Log("Horizontal: " + horz}
on his project that changed it so that only the numbers -1, 0 , 1 where displayed by the
Debug String, in my Project when i pressed a button i could change from -1 to 1 or
opposite direction 2 times than it wouldnt change anymore. Beside the beginning
the 0 didnt appear again.
I don't know what i've done wrong and am quite helpless, i did everything as he did and even restartet
the project, doing everything a second time. So it may has something to do with my
Unity settings? He was using a Unity version from 2018, and he used monodevelop
i use a 2019.4.14f1 and visual studio code.