Hello,
I wanted to ask, what logic is commonly used when it comes to text strings identification during resources externalization stage of internationalization in game development.
From googling around I see that most of the times descriptive ID logic is being used.
For example, we have a text strings related to hero name, hero description, hero skills, then depending on to object, text strings ID will look like:
Name_Hero_#xxxxxx
Description_Hero_#xxxxxx
Skill_Hero_#xxxxxx
Is there any clear guidance regarding the text strings structure and their identification methods somewhere? What formatting do you usually follow to keep structure clean and consistent, especially when it comes to games that have big amounts of text in them? Any way to automate this process?
Thanks a lot