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Dynamic indexing into constant buffer for instancing

Started by October 31, 2020 09:05 AM
10 comments, last by DaCDR 4 years, 3 months ago

@DaCDR Could you please confirm that the constant-buffer hack does not work on some hw ? I have used it extensively over the last years and so far it has worked on all GPUs I could put my hands on. Perhaps it's time to refactor my instancing code to use the alternatives mentioned in the replies.

@Reitano I can reproduce the error on an iMac with Windows 10 running in Parallels Desktop. The hack might work on all non-virtualized Windows PCs, but as soon as Direct3D is emulated by OpenGL/Vulkan/Metal…, the results might vary.

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