I believe that Deferred rendering is just another approach to solve your particular task. It might not fit into usual cases, but it might be useful for something different. For example when you have to render a lot of dynamic light sources, a way more than clustered/tiled approaches can handle. Or some very specific case, like for very expensive pixel shader on ESRAM, when you can afford the only one pass of that shader.
Deferred Rendering is still good to use in 2020 and almost 2021?
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