@Juliean
I’m passing a set of points into a geometry shader, which produces triangles by using Marching Cubes.
My problem is that I can’t figure out how to do feedback to copy the triangle data to a CPU buffer. Do you know how to do this?
My prototype code actually only generates 2 triangles from an input buffer consisting of 1 point: https://github.com/sjhalayka/opengl_gs_transform_feedback
Do you know how to fix this?
P.S. This is for an open source project, where the code is in the public domain: https://github.com/sjhalayka/julia4d3