Latest fontrendering Activity
![Suggestions regarding rendering UI elements and text with OpenGL](https://i.postimg.cc/X7PyRNF4/example.jpg)
We in our AAA toolbox use batching all the time regardless if it is just a button or a full blown game UI. The reason is as I wrote in your other quaestion, that GPU is faster in parallelizing a single draw call to a huge buffer than a lot of smaller draws. So what we have is that every part of the…
hplus0603 said:
Something that renders each character as it's own quad ends up generally being bad at things like kerning, ligatures, and context-dependent character shapes. These are important in high-quality text, but kind-of don't matter for simulated sci-fi console logs …
I prefer to render full …
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