Hello folks!
I am an audio designer and I would like to create sounds for all kinds of game worlds. Can you please give me some tips on what technical requirements you have for sound files to create a realistic 3D room sound?
Here are my considerations so far:
While most of the sounds are placed as mono single loops in the 3D environment, I'm not sure what GameDev's requirements are for the background noise of a static room sound to create the best possible 3D result. Is this also only a mono loop or are several signals placed in the room?
Thanks a lot and stay healthy!
Alex