@Shaanveer Thanks. But I already found out just need to do this
Thanks for all your help I found out. After nullptr just add this ImGuiWindowFlags_NoTitleBar.
It's just a way to write bit flag constants in C/C++.
It is the bitshift operator, so “1 << 0” is binary “1” (1), “1 << 1” is binary “10” (2), “1 << 2” is binary “100” (4), etc.
So you can do like `ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove` which is ((1 << 1) | (1 << 2)) so binary 110 or 6.
Then it can do like `if (flags & ImGuiWindowFlags_NoResize)` later to see if you set it.
It's a constant definition of bit flags. It means the value of 1 shifted to the left by zero (so basically not shifted at all), resulting in 1.
Usually bit flags are used to have several flags stored in a 32bit or 64bit value.
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Shaanveer said:
What do the numbers mean
Those are bits that you can combine to setup your window using ImGui::Begin().
For example here i have disabled almost everything to render some text in the 3D view without any window or background:
void Vis::RenderLabel (sVec3 pos, float r, float g, float b, const char *text, ...)
{
pos = WorldToScreen (pos);
// cull
if (pos[2]<0) return;
if (pos[0]<-300) return;
if (pos[0]>simpleVis.viewportWidth) return;
if (pos[1]<-30) return;
if (pos[1]>simpleVis.viewportHeight) return;
// generate some string to give unique id
labelID++;
// set to zero each frame
char stringID[4];
stringID[0] = 48 + (labelID & 0x3F);
stringID[1] = 48 + ((labelID>>6) & 0x3F);
stringID[2] = 48 + ((labelID>>12) & 0x3F);
stringID[3] = 0;
// make window
ImGui::SetNextWindowPos(ImVec2(pos[0], pos[1]));
ImGui::SetNextWindowSize(ImVec2 (100000, 100000));
ImGui::Begin((char*)stringID, NULL,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMouseInputs |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus);
// render text
va_list args;
va_start(args, text);
ImGui::TextColoredV(ImVec4(r,g,b,1), text, args);
va_end(args);
ImGui::End();
}
@undefined Oh. Is there any way I can make a full on calculator with buttons in imgui
I know the other part