Hi everyone!
Recently I've been generating a proceduraly generated terrain using OpenSimplex FastNoise. Everything has been going fine until I wanted to add biomes. If I have a mountain biome and then a flatlands biome, the difference is huge and looks like a chunk error. I am wondering how to solve this issue. Currently, my biomes are generated as such: on right click, I changed the chunk generator to a different one, thus meaning every chunk has one biome. Different chunk generators for biomes simply have different simplex attributes (octaves, ect) Does anyone know a way to implement “strength” and such for each chunk? Am I doing this all wrong? I've tried many things, such as a buffer terrain between the two (made no difference), multiplying the 3d simplex noise for terrain generation by a master simplex noise (made no difference as well), and increasing / decreasing octaves of the mountain terrain on key press (no difference still, as soon as I increased the octaves, the terrain randomly bursts up). I have some images detailing my dilemma. I have been searching the web for days but none of the other's solutions work for me! Thanks so much in advance for reading this.