Thinking of resurrecting an old project of mine, I previously used DirectDraw, and used a CImage class I found to do Blt the image to video memory, etc. The primitives I used were basic GDI calls: CreatePen, SetTextColor, FillRect, DrawText, MovetoEx, LineTo, etc.
Installed VS 2019, gamedev support.
I can't figure out how to get problems with my old code (DirectDrawEnumerateEx) so I'm trying to figure out what I should be using these days. I still want to use GDI if possible. It's a moving map GPS display, so was using Blt for smooth animation.
It looks Direct3D 11 is a choice but it looks like a nightmare overkill for my simple 2D GDI painting. Looks like GDI was replaced with GDI+ but I also need the ability to draw to the back buffer for smooth animation if I recall.
Pointers?