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DirectX12 - HLSL resources/tutorials?

Started by May 04, 2020 09:17 PM
1 comment, last by ChubbyLizard 4 years, 8 months ago

Hi,

I am using HLSL/Dx12 to write an engine, but I am having a difficult time finding decent modern tutorials, most specifically, HLSL ones. The ones I've found use archaic syntax etc. Any you'd suggest? Specifically looking for ones that cover PBR and Post processing such as Screenspace-reflections etc?

Thanks, Antony.

Frank Luna's DirectX 12 book and 3dgep comes to my mind.

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