The model is created using maya then loaded into directx. the problem is that all textures are mirrored when i loaded it into directx using fbx sdk 2018.1.1. When I load a random character model from internet, it is rendered ok. I cant find the problem???
My program:
![](https://uploads.gamedev.net/forums/monthly_2020_04/7c334df73d8141b396ec5dc32ed179ce.tst.png)
Maya:
![](https://uploads.gamedev.net/forums/monthly_2020_04/307cc72e559a4149ab455b3eb604f40c.tst2.png)