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Textures are mirrored in Direct3D11

Started by April 19, 2020 09:24 AM
4 comments, last by isu diss 4 years, 9 months ago

The model is created using maya then loaded into directx. the problem is that all textures are mirrored when i loaded  it into directx using fbx sdk 2018.1.1. When I load a random character model from internet, it is rendered ok. I cant find the problem???

My program:

Maya:

Are you sure that it's the textures and not the geometry that's being mirrored? It's kind of hard to tell the difference when your geometry is that symmetrical.

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you are right geometry is mirrored. How can I fix that?

Usually when geometry is flipped, it's because of a handedness problem (i.e. left-handed data read into a right-handed 3D engine or vice versa). The standard fix is to flip the z coordinates at load-time, which may be an option that you need to set at some point in your asset pipeline. But you'll have to work out the details yourself, because I have no experience with Maya, fbx, or DirectX.

it's ok i fixed the problem. your answer lead me to the solution. thank you

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