Hello.
I work with triangular grids in PhysX, I successfully create a rigid body and everything works.
The problem is that the body works as a kinematic, that is, it does not obey the forces of gravity and does not fly away in collisions, the documentation says that a body created using a triangular grid can only be kinematic, but I found a couple of examples of where bodies of complex shape(probably created using triangular grids) work like normal dynamic bodies.
Here's(first, second) a couple of videos where you can see it.
I have an idea to create (using convex mesh) a bunch of triangles that are contained in the data about triangle mesh and connect them together, but I'm not sure that at least a hundred of these triangles connected to each other will work productively.
What should I do to use triangular meshes for bodies that should work as dynamic bodies?
Thanks.