mostafatouny said:
0) That market value of gaming AI developers is lower in comparison with other areas of gaming career like computer graphics.
1) Do you agree with me that gaming industry lacks interest of innovating AI, and that market value of AI developers is lower?
2) Why do you hold that position (whether agreed or not)
3) Where do you think the right direction the industry should focus on?
0) That market value of gaming AI developers is lower in comparison with other areas of gaming career like computer graphics.
You've got to be really careful about terms like “AI”. The term means radically different things to different people.
AI in games is quite different from AI in research and advanced tech, because games are not about machine learning and solving complex problems. AI in games is to create a fun challenge which the player can overcome. Unlike machine learning situations where complex self-organizing systems are used, game AI needs to be easily understood by humans tuning it so they can adjust difficulty.
Yes, game AI is not a cutting edge field like computer graphics. Computer graphics will always require some individuals who are current on this month's latest and greatest techniques, where AI can continue to leverage decades-old methods and techniques. Therefore, game AI programmers are generally in lower demand than cutting-edge graphics programmers and have less market value.
1) Do you agree with me that gaming industry lacks interest of innovating AI, and that market value of AI developers is lower?
Yes, absolutely, and for the reasons stated above. If we used deep machine learning techniques the only people who could win are other AI's and bots. It is extremely easy to write an AI that is adaptive and can utterly destroy human players. Those AI's are not fun.
Our industry is looking for AI that is easily tuned and adjusted, where designers (not mathematicians or data scientists) can make tiny adjustments to create difficulty levels that ramp up from very easy to insanely difficult.
2) Why do you hold that position (whether agreed or not)
I've worked on enough games to see it happen in action. The first few rounds of AI tuning range anywhere from trivially easy to quite literally impossible. In both cases the values need to be adjusted to find the fun.
3) Where do you think the right direction the industry should focus on?
The industry should continue to maximize fun and entertainment.