Im making a GUI in Illustrator (or Photoshop it doesn’t matter) and I have lot’s of different little elements (vectors). My plan is to animate all these elements, move them change color etc..so I need to export all these small elements as individual files. Now the normal workflow as far as I know, is to make a texture atlas and reference them from your code. Im using LIBgdx to make a game. Now my question is, is there any way to preserve the position they had before exporting from Illustrator? Because with LIBgdx rendering a sprite means painstakingly positioning it with cords for each and every little element. Now imaging having about 80 elements to position, this takes a lot of time and tweaking to make it look exactly like it was in illustrator. I have read about libraries that can export from After effects for example, but for now, is there any way to do this quicker in my current way?
Beginner question about Texture atlases workflow for GUI with lots of elements
This is not a Writing question. It is now moved to a more appropriate forum.
-- Tom Sloper -- sloperama.com
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