Juliean said:
largest and greediest
idc , that`s not my point. As for indie devs my respect goes to them.
Juliean said:
largest and greediest
idc , that`s not my point. As for indie devs my respect goes to them.
My project`s facebook page is “DreamLand Page”
ok, you two quit pulling your sisters hair lol
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I believe, with my understanding, i may fall under this `Alternative game dev`. i say this becasuse of a few cases.. now remember i may not understand fully what you mean @calin .
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Stephen Frey,
Graphite2D
Example of Image Quality can be seen in my profile picture. its not the best but i liked it..
[^1]: Points are simply a groupling of pixels to reprezent 1 point on screen granting higher image quality on smaller screens iPad Pro usually has a Retina Scale Factor of 3.
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Calin said:
idc , that`s not my point.
Try having a point then, instead of throwing incoherent nonsense around. Right now you have proven that unimaginative games exist. Yay. I don't fucking get you mate, not at all. And I'm really trying
stephenmfrey said:
I believe, with my understanding, i may fall under this `Alternative game dev`. i say this becasuse of a few cases.. now remember i may not understand fully what you mean @calin .
He's talking about gameplay. Thats the least I can tell.
ive never heard the term but i noticed @calin saying his Engish wasnt to great so i thought i would give it a shot
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Calin said:
(A) quick thought about alternative gamedev. I don`t think an alternative take to gamedev is meant to replace the traditional aproach. the purpose is to bolster existing gamedev.
Care to elaborate more on what you're talking about? Game development is very fluid and many teams have a variety of workflows which can take industry standard workflows and modify them to be more tailored to their team's needs. I don't believe there is a one size fits all workflow everyone is using from my knowledge otherwise when you go from team to team you wouldn't be required to get re-trained in their pipeline…
You really need to define what you consider ‘Traditional’ and what you consider ‘Alternative’. I'm aware of countless different workflows that are being used from team to team regardless of any similarities. It is a misconception to assume that two companies using UE4 for example are using the same workflow… You're not factoring in tool-kits, engine modifications, along side the vast of amount of positions you see within game development.
For example using the visual artists as an example, if you're using Substance as opposed to another package your pipeline changes out the gate, even studios that use sculpting for hard-surface now as opposed to only poly modeling, the same applies to how your team is structured. Some teams have concept sculptors which pass their work onto another 3D artist that does clean up and retopo, then passes it onto an animator, then it goes off to a texture artist who also handles baking. Some teams might merge, or split up positions even future to the point of having artists who work on certain things like characters only, hard-surface only, weapons, ect… Then you have approval processes in place. Even the workflows within the different positions can vary as well on how something is approached.
Programmer and 3D Artist
stephenmfrey said:
i may not understand fully what you mean @calin .
The general point of hot Calin lounge threads is to get something started, and after 10 pages an idea about ‘what is topic’ might eventually form.
Somehow, my alternative gamedev works in a similar way: Try something new (technically), and hope a fun mechanic might eventually pop up.
Thank you for clearing that up. I kinda figures this was the senario. This is why i made the long post i did in hopes to spark off one of the topics used within lol
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JoeJ said:
The general point of hot Calin lounge threads is to get something started
Certainly does look that way. Shutting this one down.
-- Tom Sloper -- sloperama.com