Greetings. Thank you for opening this thread. Long post ahead. I am a High School student trying to get into game development. I would like to ask you a set of questions, but I think giving a context first will be the best. So, this is what's happening:
In recent time, about 3 weeks ago, I started learning how to use Unity Game Engine and Blender. I always loved to draw and design all kinds of weapons, armors but also levels (unfortunately, all of those are on paper only, FOR NOW, of course) and when I started to think about how to apply this trait of mine, I concluded I could try creating a game. Since it's only been three weeks, my game-making skills are extremelly poor (as expected). Fast forward to yesterday. We were supposed to pick up a topic for our graduation thesis which we will hand in closely to our school-leaving examinations in year 2021. There is a TON of stuff to choose from. As long as it is part of IT, it's fine. And I chose to make a game. Well, it's more of a one level of a game in my case. More students before me have taken this topic and passed totally OK with Flappy Bird-style game they made. They were satisfied with it. I wouldn't be. I want this game to be best possible, that is why I also want to start working on it as soon as possible. In fact, I am starting right now, but I figured it would be better to ask here first. I have roughly 17 months to make a game worthy of passing. Of course, it could be some Flappy Bird. But I want to go further. Excuse me if this all sounds stupid, but I simply would not be satisfied with just any game I would make. I am well aware I won't be able to make a game like Battlefield alone, that there is a ton of people and budget behind such games. But I want it to be as best as possible.
Now, my question is: What kind of game would I be able to make in this time of 17 months ? You have probably rolled your eyes after this question, don't worry, I understand how subjective the answer is. But I will at least try to state some metrics that can help with answer. I believe I have some fundamentals of programming, willing to learn the language needed (I believe in this case it's c#), I will be hooked on creating, animating and further improving 3D assets as needed for sure. I am able to dedicate at least 2 hours every day, a lot more so on weekends. I have to prepare for school and I also work, so that would be 2 hours of time on workdays right now. I would be able to get music and voice samples for characters in the game.
Here is my current plan. Please, if you see this as unreal to make in my deadline, tell me about it. I want to make one level of a FPS shooter, kinda sci-fi game with approximatelly 4-5 cutscenes and a small bossfight at the end of the level. Graphical quality would be that of a current CS:GO. Favored play-time would be, I think, around 15-20 minutes. Map would be a destroyed urban area. I have a lot of concepts (characters, weapons, rooms and so on) already drawn and if not, envisioned. If this is not possible, what would be the best game I would be able to make in 17 months ?
Thank you for reading. Please, be honest. I know my idea can sound stupid, and answer I am looking might seem too subjective, but I want to get corrected if I am wrong with all of this. I highly value any reply that will be able to help in the slightest.
Until then, have a nice day.