Hey devs,
I am pretty new in the gamedev Topic, but i allready managed to create a bunch of models in Blender.
The Models are pretty Low Poly and are using PBR Textures.
That means i have a lot of .blend Files and for each of them there are 12+ TIF Files for the Texture, normalmaps, roughness, albedo and so on.
Is there a good way to organize them?
At the moment i am just drag and drop blend and TIF Files into the Unity Project without a real import/export function.
Is this allready enough? Should the blendfile be in a directory with the texture, or can i just have one big texture directory and the Blendfile knows where to search them?
I am pretty lost there atm.
Thank your for reading ?