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[Basic Knowledge] How to organize Textures?

Started by November 12, 2019 12:55 PM
1 comment, last by frob 5 years, 1 month ago

Hey devs,

I am pretty new in the gamedev Topic, but i allready managed to create a bunch of models in Blender.

The Models are pretty Low Poly and are using PBR Textures.

That means i have a lot of .blend Files and for each of them there are 12+ TIF Files for the Texture, normalmaps, roughness, albedo and so on.

Is there a good way to organize them?

At the moment i am just drag and drop blend and TIF Files into the Unity Project without a real import/export function.

Is this allready enough? Should the blendfile be in a directory with the texture, or can i just have one big texture directory and the Blendfile knows where to search them?

 

I am pretty lost there atm.

Thank your for reading ?

 

How you do it depends on your game, and has been unique to every game I've worked on.  It also matters if you're reusing textures, or sharing them through systems like texture atlases.

Sharing textures within a level, sharing within worlds, or being unique to each model, they naturally suggest organization structures by the level, by the world, or by the model.

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