I'm doing my bachelor graduation project and it's about a game with somewhat realistic physics simulation. I'd like to dig a bit deeper and find some relevant research papers or books, any suggestions where to start?
thanks a lot!
I'm doing my bachelor graduation project and it's about a game with somewhat realistic physics simulation. I'd like to dig a bit deeper and find some relevant research papers or books, any suggestions where to start?
thanks a lot!
Hi,
since you haven't specified, may i ask are you looking for the basics ? There are quite a few implementations and books, if you search "real time collision detection" or "game physics".
Or is it about specific work on a specific subject, as you mentioned research papers ? In this case it might be good to know that subject and how realistic "somewhat realistic" means ?
1 hour ago, Green_Baron said:Hi,
since you haven't specified, may i ask are you looking for the basics ? There are quite a few implementations and books, if you search "real time collision detection" or "game physics".
Or is it about specific work on a specific subject, as you mentioned research papers ? In this case it might be good to know that subject and how realistic "somewhat realistic" means ?
sorry about the imprecise question... I'd like to read sth about soft body simulation and fluid simulation, are their any good papers?
thanks
Fluid simulatiom:
See this post
https://www.gamedev.net/forums/topic/703668-opengl-water-rendering/?tab=comments#comment-5412131
- Hartmann, Big Practical Guide To Computer Simulations
- Beu, Introduction to Numerical Programming: A Practical Guide for Scientists and Engineers Using Python and C/C++
- Angela & George, Introduction to Computational Science: Modeling and Simulation for the Sciences