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Nero's Adventure Devlog#1 (A game to save the ocean)

Started by November 05, 2019 06:03 PM
1 comment, last by Fabrizio Spadaro 5 years, 1 month ago

Just a monthly update from the game that will hopefully make people more concerned about OCEAN POLLUTION!

This is the first of many monthly updates from the game I'm solo working on.

This month I focused on:

  • AI optimization using async tasks
  • level balancing
  • particles
  • team management
  • carving pumpkins

Let's break down the major features with some sexy gifs:

Another cleaning system

giphy.gif

You can now push objects towards geysers

and they will be launched back where they belong!

Jellyfish tentacle will target the player

2226751giphy.gif

 

Better loading screen

great_feedback.png

thanks to our game tester István Juhász

for the feedback.

CRABS!

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those sneaky creatures will always hunt you

and if you dare to throw waste at them,

they will hold it with their claws.

the graphic is just a placeholder!

 

Website

I worked hard to make a website in about 5 days and I'll be soon

deploying it and make it accessible for everyone.

 

Musicians Selection

At the beginning of October, I started to look for a talented musician

and I got more than 100 submissions from very talented musicians!

I wanna take a second to thank everyone that showed up it meant a lot for me!

 

Artists Selection

I also started recruiting for 2D artists

so if you are interested you can visit this link

 

I also took some time off

6db245b1 05e6 4ffa b5d5 157b257e

but I got so tempted to code a bit in the mountains!!

 

How to support me?

Be sure to join the discord server, where you can talk about the game, give feedback and follow each step of the development.

Twitter

My personal Twitter

Follow the game on indiedb

Do not throw plastic in the water

Update: the website is now available -> http://www.nerosadventure.com/

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