I do not have a CBV, but it looks like I am forgetting to bind a CBV. I am getting this error:
D3D12 ERROR: ID3D12Device::CreateComputePipelineState: Root Signature doesn't match Compute Shader: Shader CBV descriptor range (BaseShaderRegister=0, NumDescriptors=1, RegisterSpace=0) is not fully bound in root signature [ STATE_CREATION ERROR #882: CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH]
the hlsl is very small..it's just add to a particle system