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D3D11 Debug on Windows 10 - Again?

Started by October 31, 2019 08:45 AM
2 comments, last by Steve_Segreto 5 years, 3 months ago

Hi guys,

I'm creating a D3D11 device with D3D11_CREATE_DEVICE_DEBUG and D3D_FEATURE_LEVEL_11_1. D3D11CreateDevice ends with S_OK. Everything works.

Then, I'm trying to create a vertex buffer with SRV and UAV bind/misc flags and it fails. I'm not getting any D3D errors in the output!

Of course, I've read all the threads here and on stackoverflow :(

Checklist:

  •  I have "Graphics Tools" installed
  •  Nothing fishy in dxcpl
  •  Of course I'm looking at the correct Visual Studio "Output" window
  •  d3d11_device.cpp( 178) - Log     - New D3D11 device created: nVidia / NVIDIA GeForce GTX 1070 25.21.14.1881
  •  core.cpp( 370) - Log     - RenderDoc v1.5 Windows 64-bit Release (...) capturing application

Windows 10 1809. The only thing fishy is RenderDoc, could that be it?

Well, I've been too hasty once again, duh! It was RenderDoc all along -- I disabled it (its hooks) and I'm back in business, my D3D errors show again! :)

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Ninja’d before I could say RenderDoc takes control of the validation layers for its own use. Likely MS isn’t playing nice anymore or there is an RDC regression 

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