I need input from other people! I am in the middle of developing a game right now and I am losing my mind currently about where to go from here. I start to have troubles defining "what is fun?". I have literally no feeling for that, anymore. I have some ideas where to go from here but I would love to hear your thoughts about designing a fun battle movement system. Thank you very much.
Let me introduce to you what I already have implemented, first. Which is, to be precise, a crude battle system:
- The player can build his own spaceship, hire crew and battle another spaceship that is spawned on any side of the ship. The crew and ship works and organizes itself completly on its own without any player interaction.
Here is the problem: The spaceship is actually static! As is the enemy ship!
They don't actually move and you can't just scroll from one spaceship to another. Bullets are despawning outside of one ships "world" and respawn in the enemy ships "world". This is due to technical limitations. Similar to the game Faster Then Light.
So I need to come up with a clever, fun and strategic movement system during the battle phases. I got some crude ideas, all of which happen on a "map":
-
All spaceships move on a grid. Every ~30 seconds, all spaceships either move forward one space or turn left or right but stay on the same tile.
- Thoughts: Tidy, strategic and simple to understand and overview -
Idea #1 but every ship can move multiple tiles in one turn, depending on the "speed" of every individual ship.
- Thoughts: Might compromise strategic thinking. -
Idea #1 but every ship can move in different individual time intervals, depending on the speed of every ship.
- Thoughts: Might compromise overview of the situation. -
All spaceships move freely on the map, in realtime.
- Thoughts: Boring?
Maybe you have another idea? Would love to hear your input.