57 minutes ago, Sword7 said:Interesting. Where is Heli Engine? That did not provide any information but just video clips.
Well, I found a book called "Physics Engine" book provides a lot of information about collision detection. I recommend two books - "Collision Detection" and "Physics Engine" for collision detection. I think that they explains can detect collision when hit a rendered tile.
Haha dude, its my own engine I did during my phd, you can also find this in my projects. So I pretty sure about what this engine does))
Btw I thought not about physics but just raycasting, so terrain in my heli demos not more than just a box with height map projected on its bottom, and actual rendering is in pixel shader.
It seems I understood the question not 100% perfect but I thought the question is about raycasting e.q. visualising sperical terrain without polys, ok, almost, just using 6 polys per box-like patch