14 hours ago, lifesuxtr said:
That doesn't look like any billiards ball I've ever seen
But also note that you cannot map a rectangular texture to a sphere. However in the case of billiards balls you might be able to get away with cylindrical projection because at the poles it's just one color. You then likely want to use orthographic projection which maps easily to screen coordinates and matches the 2D playing field.
There's also the problem of aliasing. In 3D you get jagged edges by default - especially visible on small objects - where sprites offer you full control over the alpha channel.
In the end I don't think it's really worth the effort.