Ah, I feel silly. No, I should have just read your post better. It says in the title the game name. Yeah, I was a little kid when NES first came out ( 4 years old ) and my uncle had a system and I got one a year later for christmas. I thought I played every game, and it is fantastic to learn I did not. That games play through kind of shows why it never was to popular lol. But your right, it is a super cool idea.
I would twist it up a bit, rename it, and bam, you won't have copyright issues. Like, adding a tounge to that brain beast, no one could say its a copy, inspired by, absolutly, but not a direct copy. If the game you design is a 3d game, it won't be a side scroller shoot-em-up, it will be a fps horror game - no copy rights issues there.
i have very little to show as a programmer. twenty three years ago, my first career choice, while I was a still a young ambitious teenager, was a game developer. I learned C++ from a six inch thick book with a Code Warriors demo attached to the back and installed in my PowerPC Macintosh . I made a tic tac toe game and a really crappy dungeon crawler that never was finished. I kind of gave up, went back to musician roots ( cause I was better at that ). A few years later, I started doing web development as a freelancer and that lasted for nearly twelve years. A lot happened, got married, worked as a chef for a day job, had kids, got divorced, gave up work as a web developer ( didn't have the time for a side job, and that work just sucks - a lot of work for little pay ). Took about five years off from programming, and then a couple of years ago, I stumbled upon unity. I finished a block breaker style game, which sucks. and then teamed up with a local buddy to start a game we have called Wild Realms. So far, it has been a blast developing the game. A top down 2d survival game. you can check out the dev blog at http://wildrealms.dev
I really feel confident when I say I know I can develop anything at this point. Every challenge this game has presented has been doable and solvable . This is due to my years of programming experience, and now that I am doing something that I actually truly love, I am more happy than I have ever been.
Wild Realms is still in development, nearing a prototype finish. I am not sure if we will be able to do a polished version at some point. We will just have to see. After the prototype is finished, I want to have a hundred people play test and give feed back, and if it is remotely confident with critique, I think we will polish the crap out of it and see if we can land some funding for a polished version.
The project started in march and is about half way finished. At first I was getting concerned that a polished version would take three times as long, until I started clocking how much time I actually spend on it. With kids, a wife, and a full time job, I have been getting up at three to four in the morning to work on it. I spend on average, eleven hours a week on the game, which helps me put it into perspective, especially for getting funding.
Anyways, I am also a musician, and would love to contribute to your game in that way. In any case, you got a great idea. Twist it up a bit, give it a new name, add or remove something from the abadox story line, and you got your own game.