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best way to automate Stat generation

Started by September 12, 2019 04:11 PM
0 comments, last by JamalVanDuke 5 years, 3 months ago

Hi Guys this is my first Post

The Game I am working on is a Table Top Board Game LCG with the potential to go into VR and AR however that is still far from where I am now. I am designing Bottom up and i Have all my Grids filled out.

At this Point its more of a RPG Offline MMO. 

The board game will work with an App to decrease Set up time.

The Battle mechanics i am still figuring out as it is turn based and Semi-Real time.

My Question Goes as Follows

What is the best way to automate state feedback and Character Generation. I am Fairly clued up on basic Google sheets and have attached a linkJamRahl Stat Generator for Contributions

The basis is this. Each Player will be able to choose a Custom Character. for now only a Stat side of it.(early in the Design Phase)

you will "create your character" in the following steps"

  • 1)Clan
  • 2) Attribute
  • 3)Primary and Secondary Allignment
  • 4)Type

Each Character can power up to a different Form (think Digimon for the older guys that is on here), and this is were the automation comes in each Character form has a "Level Ranker". That determines the strength the Type modifier adds into the calculation.

I've made a Video Explaining the Process

Hope you guys can assist 

Recording_20190912_1737.mht

final.wmv

I am an armature, i am interested in Game Design, Game Theory and the Behavioral economics that goes into Game ecosystem, and The interesting Pocket Dimension that spawn from the creative minds in the game design world. 

I've had a pet project that I've been working on for a few years now and would like to get some feedback and possible inputs from the community.

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