Hi,
I have a small piece of code that displays models using Ogre3d on Linux as a wireframe. The renderer is GL3+.
The problem is that I now need to render it as a solid wireframe and it was suggested that I use a shader to make it more professional looking as opposed to doing two passes, one for the wires and one for the solid surfaces which could have z-fighting issues and doesn't appear as nice.
So my question is, how might I go about this with a shader as I've never done a shader before.
Any help much appreciated.