What are the DirectX/MonoGame equivalent calls to glGenTextures(), glBindTexture(), glTexImage2D, and glTexParameteri()?
Thanks!
What are the DirectX/MonoGame equivalent calls to glGenTextures(), glBindTexture(), glTexImage2D, and glTexParameteri()?
Thanks!
I haven't used Direct3D in a while, but from what I remember there's not really a one-to-one mapping - the Direct3D API uses a different approach.
Some info that might be helpful:
- What version of Direct3D are you using?
- Why do you need this particular information? Are you porting something from OpenGL?
- Can you refer to whatever references you're using (tutorials, etc.) for information on how to create and configure a texture?