I'm currently working on a game engine, and I have the software side entirely done and it's sitting at 500 frames per second on loading a frame for the screen, but right now I don't know what I should use to load it onto the screen
I had tried direct3d and after I had implemented it everything is using a vertex/triangle group and I want to load everything as a 2d image (already rasterized) and I can't seem to find anything on direct3d that doesn't have to do with triangles...
I can't write to the screen fast enough without the GPU (to keep up with the loading time) and using triangles really makes me feel like I'm getting scammed with what I already have (in the end it's still just sending a coordinate and color to the screen (pixel))