Hello everyone,
My name is Dominic Webster and I am currently in my last 5 months of the BS degree in game development and programming. My biggest interest in games has always been the worlds inside them. When watching movies or TV shows you get to see incredible worlds, but inside video games not only do you see them, but you experience them. For my first post I want to know what makes a good level to you? When looking at a large open world and a small more traditional level, does the criteria of a good level change? Or are there specific criteria that need to be in any level to make it good? Finally, what are your favorite levels and worlds in video games?
For me, my favorite worlds are Red Dead Redemption, Zelda Breath of the Wild, Inside, and Celeste. These worlds are all so unique and handle level design in their own way. Inside created one level. If you don’t die in the game, the game has no loading screens, and you can walk through the whole game. Celeste has unique short levels with loads of character, and design. The precision needed to complete a level is incredible, not to mention the precision needed to complete a B-side level or to obtain all the strawberries. RDR and BOTW are vast worlds, and you know what part of the map you are in based on your surroundings. RDR feels lived in and has dynamic weather, whereas in BOTW you can go anywhere you can see.
One final question. If you are currently a level designer, what advice do you have to me and any other person looking to get into this specialization?