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Implement hybrid rendering using D3D11

Started by July 21, 2019 02:23 PM
0 comments, last by yusenli 5 years, 6 months ago

Suppose we have a game running on a Windows written by D3D11 computer. Can we intercept the D3D11 API and modify the intercepted functions online so that they can run on CPU instead of on GPU? something like hybrid rendering, but for a commercial game. thanks~ 

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