Anyone had success in naming their vulkan objects via the extension VK_EXT_debug_utils? The extension is reported successfully, but when I have a call to vkSetDebugUtilsObjectNameEXT() function, the build cannot find the symbol for it. There is absolutely no documentation about whether I need to do anything specific for this: https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/vkSetDebugUtilsObjectNameEXT.html
Naming Vulkan objects
Have you initialized it?
PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectNameEXT;
setDebugUtilsObjectNameEXT = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetDeviceProcAddr( device, "vkSetDebugUtilsObjectNameEXT" );
Aether3D Game Engine: https://github.com/bioglaze/aether3d
Blog: http://twiren.kapsi.fi/blog.html
32 minutes ago, bioglaze said:Have you initialized it?
PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectNameEXT;
setDebugUtilsObjectNameEXT = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetDeviceProcAddr( device, "vkSetDebugUtilsObjectNameEXT" );
Thanks, that's super helpful! I got it working with this. Would have never figured out on my own.
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