Hello -
I've been in the process of writing my first game, and have just finished my tile rendering engine. The next step that I need to take is to implement a moveable character, and I have no idea where to start.
The character in the game is larger than the block tiles, meaning I can't do anything along the lines of creating a character tilemap over my block tilemap (of the same size) and moving between those tiles.
I do not want the character mobility to be restricted, I want it to move relatively freely throughout the world (with physics, of course). The only examples I've seen have involved making a smaller tilemap (i.e. a map 2x smaller) for the character to traverse. The issue with this is that in order to get the level of freedom I would like, that map's tiles would be way too small, and would take up far too much memory.
Thanks for any insight.