Hi!
Im making a post-apoc/sci-fi/orwellian empire builder similar to total war on a risk map. You control regions of the world and build infrastructure, train armies, build nukes etc, you conquer regions and tax and develop them.
I use "funds" for buildings and units, research for tech tree, and plan to use a "influence" resource for some things (spycraft and affecting the game in several ways). The plan i have so far:
Earning influence:
Your capital earns a flat +2. You can build 1 expensive building in a region ("Ministry") which gives +1 income. That is all right now. Maybe earn income when helping another weak nation against a bully nation or something? (such as gift some military units when needed -> gives +10 influence).
Spending influence:
- Covert actions: incite revolt in a region, convert it, sabotage infrastructure, spawn units there ("proxy forces")
- Influence another empire: improve relationship, make them declare war on a third empire, steal tech from them, sabotage their research
- Once a region is conquered: spend influence points to make it a vassal state (more expensive the longer it has been part of your empire)
- Activate boosts for your empire or enable "edicts" which changes how your economy/production works.
- Buy generals (which enhances a single army. Not sure i need this however).
Any comment? More ideas?