So, there ia 4X in space, the player controls 100-200 planets (with hands off approach, most decisions are made on a global level not per individual planets, for obvious reasons :)).
I was thinking of a pollution mechanic and I'm not sure how to approach it. Typically you would be building factories or something industry related which would generate pollution and then you would see how much industry would start to generate pollution and then have to make a decision to either accept pollution, limit indisutry or invest in ecology. With hands off approach (where you don't build factories directly) it would not make any sense.
How to make some sort of pollution mechanic but without making decisions on a per planet basis?